Profession
First I learned the job of a car mechanic and served in an Armored Reconaissance
Battallion of the German Bundeswehr,
then visited school again and finished as aerospace engineer.
ERNO
I was with Astrium
from 1989 to 2000, in former times ERNO Raumfahrttechnik,
in Bremen. There I coded software for ground test equipment, Virtual Reality and designed
a variety of space vehicles, nearly all of which disappeared in the paper basket
so far. I specialized on 3D design of spacecraft.
Inspector, a 3D simulation of a real space flight
HUSS
From 2000 to 2006 I was with
HUSS Maschinenfabrik in Bremen, designing
amusement rides, i.e. all what rotates or goes up and down. Here
some examples of my work. With these simulations and a full PC in
a suitcase I travelled some hundred times to customers all over the
world. Laptops were not able to show this.
Jump2 - I even moved this following a waltz. The most
sophisticated machinery I ever had the pleasure to simulate. Most
of my grey hair came from the design of this machine. Consumes
some 1000 kw flat. |
Giant Frisbee, 42 m high, 105 km/h fast. |
Land of Giants, four working rides in one 3D environment
written in VRML and Javascript. One of my masterpieces at Huss.
From 2006 to 2022 I was with Rheinmetall, concerned with various military simulations.
Deutsches Panzermuseum
Pz III
Since october '22 I am Hobbycommander and guide at
Deutsches Panzermuseum at Munster, Germany.
There, I am helping to maintain the tanks from WWI and WWII and explain the history
and details of all the tanks.